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Justice Johnny
Crimson Grass
Joined: 11 Apr 2005
Post Count: 5950
Location: Sawgrass Landing
1177898 Potch
114 Soldiers
940 Nation Points
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Posted: Mon Jan 16, 2006 5:44 pm Post subject: |
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sybillious wrote: |
no worries; randiel is returning with a slight amount of brain damage due to all the reality tv we forced him to watch; your leader <3's you, ran, feel special about that! :wink: |
Hahahahaha!!! Reality TV! Good one, syb! _________________ "Oranges can't fit into circles because rectangles are made of cheese." |
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Timbo
The Wandering Prophets
Joined: 05 Jun 2004
Post Count: 2964
Location: Darja
410837 Potch
300 Soldiers
835 Nation Points
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Posted: Mon Jan 16, 2006 8:20 pm Post subject: |
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Two Questions:
1. If nation A takes someone for ransom from nation B and then all of Nation B is defeated, will the ransomed person be forced into servitude to Nation A, as opposed to being randomly assigned?
2. If a region has no governor and it is raided, will other people be ransomed or does the possibility of the ransom not exist? _________________ "There is no normal life, there's just life. Now get on with it" |
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Vextor
Joined: 09 Mar 2004
Post Count: 12086
Location: Hell
11331071 Potch
23689 Soldiers
160 Nation Points
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Posted: Mon Jan 16, 2006 8:30 pm Post subject: |
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1. The defeated nation will still have to pay.
2. Yeah, if the region has no governor, then there's nobody to abduct. |
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VikiFanatic
Keepers of Balance
Joined: 14 Jan 2005
Post Count: 4388
Location: Tatara Mountains
841792 Potch
0 Soldiers
760 Nation Points
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Posted: Tue Jan 17, 2006 5:50 am Post subject: |
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Hmmm... that would give the [Governors system] a disadvantage as opposed to his usual bonus when fighting in his/her own homeland. Having no governors in a territory is bad in itself as well... I guess it's worth the risk... _________________
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Goldy
Kooluk Companions
Joined: 26 Aug 2004
Post Count: 8399
Location: Sebia
543627 Potch
467 Soldiers
4141829 Nation Points
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Posted: Tue Jan 17, 2006 8:16 am Post subject: |
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These two questions kinda got missed on the first page.
Goldmember wrote: |
Ok say Nation A wants to take a region from Nation B but the defense is too strong. Can Nation A launch a raid and attack on Nation B and if the raid is successful and they manage to abduct that regions Governor will Nation A also remove that regions Governor Defensive Bonus for the remainer of that Phase and until Nation B gets their Governor back? |
Axiose wrote: |
Kind of continuing from Goldmember's question. What if a nation doesn't pay the ransom? Do, in this case, Grassland keep Ranadiel for as long as Harmonia don't pay the ransom? I'm guessing the nation can change govenors if one has been kidnapped but they'd have to wait until the end of the phase. |
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Sage
The Invincible Weeds
Joined: 22 Nov 2004
Post Count: 15653
Location: Blight's Bay
803820 Potch
0 Soldiers
2 Nation Points
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Posted: Tue Jan 17, 2006 11:00 am Post subject: |
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The first one is a fairly obvious yes to part of it. How can they have a governor bonus with no governor? ;) As soon as they can use him/her again (ie, pay the ransom) they should get the bonus back I'd think. I don't think it'd get removed for the entire phase.
As for the second one, I'd assume yes, the member stays unusable, but I can't say for certain. _________________
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Decado
Desert Elite
Joined: 19 Aug 2004
Post Count: 7646
Location: Mar-Uruk
357208 Potch
0 Soldiers
4283 Nation Points
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Posted: Tue Jan 17, 2006 11:33 am Post subject: |
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Is a nation able to make the ransom payment in soldiers if both sides agree? _________________
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Vextor
Joined: 09 Mar 2004
Post Count: 12086
Location: Hell
11331071 Potch
23689 Soldiers
160 Nation Points
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Posted: Tue Jan 17, 2006 12:34 pm Post subject: |
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Potch only, mainly because the idea of exchanging hostages for a bunch of soldiers from your own nation doesn't really make much sense.
Last edited by Vextor on Tue Jan 17, 2006 2:44 pm; edited 1 time in total |
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Noot
Faithers of the Defend
Joined: 19 Aug 2004
Post Count: 3748
Location: The Holy Kingdom of Harmonia
186551 Potch
0 Soldiers
0 Nation Points
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Posted: Tue Jan 17, 2006 3:58 pm Post subject: |
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Reality TV... Oh, Syb... so cruel... :cry:
*shuffles the numbed Squirrel Lord off to his private chambers in The Tower* _________________ ~~Harmonian Tenhei Star~~
It's hard to bargle naudle zauss with all these marbles in my mouth. |
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Leb
Pizza Toppings
Joined: 16 May 2004
Post Count: 4233
Location: Razril
497133 Potch
936 Soldiers
0 Nation Points
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Posted: Tue Jan 17, 2006 4:37 pm Post subject: |
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Sars Ad-Minh wrote: |
Potch only, mainly because the idea of exchanging hostages for a bunch of soldiers from your own nation doesn't really make much sense. |
Does that mean we'll finally get the soldiers-to-potch exchange implemented? |
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iscalio
Joined: 28 Mar 2004
Post Count: 8370
1681589 Potch
0 Soldiers
0 Nation Points
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Posted: Tue Jan 17, 2006 4:40 pm Post subject: |
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Leb wrote: |
Sars Ad-Minh wrote: |
Potch only, mainly because the idea of exchanging hostages for a bunch of soldiers from your own nation doesn't really make much sense. |
Does that mean we'll finally get the soldiers-to-potch exchange implemented? |
No, not at all. |
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Leb
Pizza Toppings
Joined: 16 May 2004
Post Count: 4233
Location: Razril
497133 Potch
936 Soldiers
0 Nation Points
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Posted: Tue Jan 17, 2006 4:48 pm Post subject: |
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Why not? We're all militarized nations, so it's almost compulsory to turn earned potch into soldiers. To hold back for possible raids where governors may be kidnapped is stupid. I would understand if there was a way to prevent a kidnapping aside from winning the skirmish, but it's completely random.
The least that could be done is to give the option to turn soldiers back into potch. |
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iscalio
Joined: 28 Mar 2004
Post Count: 8370
1681589 Potch
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Posted: Tue Jan 17, 2006 4:58 pm Post subject: |
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Leb wrote: |
The least that could be done is to give the option to turn soldiers back into potch. |
If this would be possible, then there would be no reason left to have two different "currencies" in the first place, and we could as well get completely rid of potch. To conserve potch for class changes, ransoms etc. is part of the strategic foresight necessary to fare well in this game.
By the way: The statement in my post was just that your conclusion was wrong - the mere fact that we cannot pay ransoms with soldiers doe not mean that we can change soldiers into potch. This reasoning does not make sense.
Last edited by iscalio on Tue Jan 17, 2006 5:01 pm; edited 1 time in total |
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Vextor
Joined: 09 Mar 2004
Post Count: 12086
Location: Hell
11331071 Potch
23689 Soldiers
160 Nation Points
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Posted: Tue Jan 17, 2006 4:58 pm Post subject: |
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Nations shouldn't spend all of their potch on acquiring soldiers in that case. It's like how parents give you an allowance, and say, "don't spend it all at once!"
Either that or you can just go into debt and create a deficit, which can be paid off when the next phase rolls by.
There's gonna be a lot more stuff you can spend potch on sooner or later. so its never too late to start accumultaing some cash. |
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Leb
Pizza Toppings
Joined: 16 May 2004
Post Count: 4233
Location: Razril
497133 Potch
936 Soldiers
0 Nation Points
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Posted: Tue Jan 17, 2006 5:08 pm Post subject: |
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It just seems so silly when it's random. I only hope you add "build secret passageway" to the list of things we can do with PP.
iscalio wrote: |
If this would be possible, then there would be no reason left to have two different "currencies" in the first place, and we could as well get completely rid of potch. To conserve potch for class changes, ransoms etc. is part of the strategic foresight necessary to fare well in this game. |
There really isn't much of a difference to begin with, anyway. Potch is primarily used to buy soldiers, regardless of whether or not you think it's bad to spend it all on that. So, really, "potch spent" equals "absence of soldiers", which can be replicated in the potchless system by trading away soldiers. At least that way we don't have to be caught totally off guard by something that can't be foreseen at all before the phase begins. |
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