Onimaru
Perverted Old Men
Joined: 09 May 2007
Post Count: 1424
Location: Tworiver
3407 Potch
954 Soldiers
86 Nation Points
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Posted: Mon Jun 04, 2007 5:29 am Post subject: Never Winter Nights 2 |
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I've been working on a project with some friends to design a persistent world for an MMO using the NWN2 toolset. and WOW! does this game have some high requirements, I've a brand new computer and I still get some choppiness, however I do need a new graphics card. So lets talk about the toolset.
Can you say In Depth!? This toolset is so indepth the game is actually a requirement program in the "Level Design" course I'll be taking for school. It's very indepth, and I can't really think of anything that it doesnt let you personally adjust in game. Some things are a little wonky, but overall it's extreamly interactive. You can raise/lower the ground in a fluid manner, letting you make bumpy ground, big jagged peaks, smooth hills, and deep sinkholes. It gets a little frustrating when trying to work ina strait line when the raise/lower tool is circular. But you can adjust it down to a pin prick so it's something that can be worked around. I really recommend this for anyone who'se had a good idea for a videogame and wants to pursue that interest and try to build their own world/story. Maybe a suikox member will take a stab at it and try to put togeather a Suiko world, that would make a great MMO and the toolset is really limitless in letting you develop area's. Only problems are that the whole program has a decidedly mid-evil feel to it, and the combat system is the same that Dungeons and Dragons 3.5 uses.
The character creation is a little limited as well, but there are .haks out there for additonal heads/hair/'etc...
One other thing I'm dissapointed in is that it doesnt have a "ride" feature. I mean c'mon, the game is designed to host MMO's, other MMO's in the market such as WOW have the ability to FLY, why can't Atari spend a few extra bucks and have their scripters figure out some way to working in riding a freaking horse.
Well anyways, if anyone else out there has some experience w/ this game and it's toolset i'd love to hear it, i'm currently struggling to figure everyhting out. There's alot to digest and the whole thing is very complex and not very user friendly. Also, in a few months once we have a few area's worked out, i'll need a scripter. So anyone with a good computer who wants to shell out the bucks for the game and has some scripting experience, you'd be a welcome addition to the development team. _________________
Arevus wrote: |
None of my friends deserve to sleep with my girlfriend. She is too good for them. So I guess they could sleep with my mom. It hurts to say that.
I hate you Onimaru. |
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