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# ItemName Icon Description
 1    Advanced Training 
Advanced Training
One of many books written by the renowned trainer, Juan. Any unit that reads this can change their regiment to a Tier 2 unit without loosing any previously held regiment training.
 2    Animal Charm 
Animal Charm
A magical amulet crafted by huntsmen and forest folk. Some use it in order to hunt beasts more effectively whereas some use it to live with the animals in peace. Wearing this charm will increase your force by 15% while animals from all around join in the fight!
 3    Arcane Medallion 
Arcane Medallion
A medallion infused with arcane magic aimed at destorying ethreal beings. Those who wear this medallion will feel that their weapons can actually affect ethreal enemies.
 4    Ball of Yarn 
Ball of Yarn
A simple ball of yarn. Although this artifact doesn't do much, it is effective in distracting Nay-Kobolds and other felines.
 5    Banner of Confusion 
Banner of Confusion
A banner created by the finest artisans and military minds of Budehuc Castle. Carrying this banner into battle will convince the enemy and allied force is approaching, lulling their ranks into a false sense of security. Turns nation-specific regiments used by an enemy into normal infantry for one turn. Can be used once.
 6    Beginners Training 
Beginners Training
One of many books written by the renowned trainer, Juan. Any unit that reads this can change their regiment to a Tier 1 unit without loosing any previously held regiment training.
 7    Belgaer 
Belgaer
A tricksome bell that seeks to sing of its own accord. Belgaer is able to convince a nation that you are dueling with someone who is not there. (There is no penalty if they decline the duel, and nothing is lost to you if you lose the duel).
 8    Blinking Mirror 
Blinking Mirror
A small hand mirror inbued with powers taken from the blinking rune. This magical item can transport one regiment to another battlefield during the same phase, allowing them to be used in more than one battle.
 9    Blue Moon Fragment 
Blue Moon Fragment
A rune fragment that can turn one person into a vampire, turning them into beings that are constantly awake. Once used on a member, their "Days Away" will be constantly reset, even if they are not around.
 10    Brocéliande Rain 
Brocéliande Rain
A prized wine made in the remotest vineyards of Montecules Rouges, this wine can turn any bumbling fighter into a wonderous hunted. A regiment that takes this potent drink will function much as a "royal guard" in a forest terrain for one turn.
 11    Crystal Ball 
Crystal Ball
A magical item that allows a user to see the future and thus make adequate adjustments to their military strategy. When this item is used during battle, your battle roster will magically re-align themselves to maximize ther chance of victory during a given turn.
 12    Dancing Mountain 
Dancing Mountain
A prized wine made in the remotest vineyards of Montecules Rouges, this wine can turn any land-fearing sailor into a brave montaineer--for a short time. A regiment that takes this potent drink will function much as a "royal guard" in a mountain terrain for one turn.
 13    Dyrim 
Dyrim
A clear and pretty voice. Dyrim has a harsh tongue however and is not to be underestimated. Dyrim will speak of the first unit in the first turn.
 14    Famous Painting 
Famous Painting
A large and beautiful Ivanov painting. So complete in its magnificence, any region holding the painting will see a huge increase in tourism. 50000 people will flock to see this amazing painting at a region of your choice!
 15    Fortune Rune 
Fortune Rune
A very rare rune that will grant amazing fortune to those victorious in battle. This rune only last for one phase, but will double the regiment experience gained for the unit that bears this rune.
 16    Frozen Brandestoc 
Frozen Brandestoc
A thin sword crafted out of ice and infused with powerful magic. When broken by the hands of a trained magician or arcanist (regiment training 100%), this artifact will turn them into an Ice Mage.
 17    Further Training 
Further Training
One of many books written by the renowned trainer, Juan. Any unit that reads this can change their regiment to a Tier 3 unit without loosing any previously held regiment training.
 18    Gjaller 
Gjaller
A magical horn that can be blown to summon fierce berserker warriors from another world. The horn can be used once per phase, but every time it is used it may shatter.
 19    Golden Trout of Divine Thwappage 
Golden Trout of Divine Thwappage
A trout that shimmers in gold, which is an ideal size and shape to also use as a blunt weapon.
 20    Hidden Training 
Hidden Training
One of many books written by the renowned trainer, Juan. Any unit that reads this can change their regiment to a unique national unit without loosing any previously held regiment training.
 21    Jefferson's Discount 
Jefferson's Discount
A voucher from the world renowned Jefferson. If you manage to snare yourself one of these, you can head over to Budehuc Castle and change your path once.
 22    Kibeth 
Kibeth
A difficult and contrary bell and one that sings several sounds. Kibeth can move one unit from one battle to another, as long as they aren't destroyed.
 23    Kobold Medal 
Kobold Medal
A medal awarded to only the bravest and most respected Kobolds. Any Kobold warrior that carries this will be allowed to lead a regiment of Kobolds; be they Kobold Archers, Kobold Infantry or Kobold Magicians.
 24    Le vin de colére 
Le vin de colére
A closely guarded secret in Kanakan. Le vin de colére extracts various flavours from various berries which will envoke extreme feelings of rage. A regiment that takes this potent drink will turn into a Berserker regiment for one phase (not effecting regiment training).
 25    Magic Spoon 
Magic Spoon
A magic spoon said to be used by the creator to eat their unwanted creations. The owner of this curious artifact would be able to eat their opponent in a duel if they can score a successful hit against their opponent. Unless the opponent is extremely dexterous and evades every attack, the attacker will win, even if they gently tap at their opponent with this fearsome spoon.
 26    Maneskygge 
Maneskygge
A massive bardiche owned by the mercenary Vextor. It is said that there is only one thing in the whole world this vorpal weapon can not cut through.
 27    Mask of Lies 
Mask of Lies
A mask that was used by the fake Flame Champion, Clant. The mask allows its bearer to speak like somebody else, allowing the bearer to spin very convincing lies. As a result, the bearer can "duplicate" and appropriate the post/wordcount of another member within their nation who has been away for more than 100 days.
 28    Matilda Urn 
Matilda Urn
A famous artifact created in Matilda, known for its simple coloring and powerful style. It can fetch a good amount of potch, but is also a very good gift to give to those in foreign lands.
 29    Mazus' Reincarnation 
Mazus' Reincarnation
A secret tome rumored to have been written by Crowley's apprentice, Mazus. If you manage to find this extremely rare artifact, it is said to hold the secrets to reincarnation. Anyone who holds this item will be allowed to change their race once.
 30    Medical Procedures 
Medical Procedures
A book on medical procedures written by Liukan. Using this book allows a nation to turn one of their regiment into Medics.
 31    Medicine 
Medicine
A small, easily created potion which can mend small wounds, clot the blood and numb any pain. Any unit this item is used on will get 15% of their remaining troops back, providing they're still battle worthy.
 32    Mega Medicine 
Mega Medicine
A more difficult potion to create than a regular medicine, but one with much greater effects. Any unit this item is used on will get 40% of their remaining troops back, providing they're still battle worthy.
 33    Military History 
Military History
This is a book on strategy written by the strategist Joanna. The contents of this book gives nation leaders new ideas on how to improve their political process. The effect is that a nation that uses this book gains extra politics points.
 34    Mosrael 
Mosrael
Mosrael's harsh and rowdy noise will wake those even in the deepest of slumbers. Mosrael is able to wake any unit to bring their "Day's Away" to 0.
 35    Mysterious Meal 
Mysterious Meal
A mysterious meal meticulously prepared by Black Dragon Island Chefs. It is said that those who eat this meal can fight like royal guards on the high seas.
 36    Mystletainn 
Mystletainn
A magical sword made from mistletoe, infused with the fury of an elder dryad. This sword has the power to destroy elves who were born within the misteltoe's domain-- in this case being Saen. After Hyldevinde's death, the current president of Tinto, iscalio, wielded the sword to destroy the Sun Gourd. He now carries the sword as his personal weapon.
 37    Nautical Map 
Nautical Map
A map used by various adventurers, merchants and pirates which charts various waterways and naval paths that are unknown to many. They come in many varieties and some have been known to lead naive adventures and merchants into pirate traps.
 38    Oak Stakes 
Oak Stakes
Stakes made of oak that are necessary to defeat vampires. A regiment that uses this item will be able to defeat vampires with greater ease, having what is similar to a royal guard bonus.
 39    Pirate's Compass 
Pirate's Compass
A strange compass owned by many pirates who are loosely under the control of Marianne the Pirate Queen. The compass allows the bearer to find the elusive pirate's hideout known as 'Old Flotsam.'
 40    Political Philosophy 
Political Philosophy
Tomes written by ancient Sindar historians, that hide within, vast knowledge to improve various methods of production, commerce, and government. Studying this tome will grant a nation 3 extra politics points for one phase.
 41    Prosperity Rune 
Prosperity Rune
An exceptional rare rune which blesses the bearer with tremndous wealth. This rune only last for one phase, but will give the owner 500 potch for each enemy soldier they defeated.
 42    Ranna 
Ranna
Ranna's sweet, low sound brings silence in its wake. Ranna is able to turn one unit's "Day's Away" to 100.
 43    Rose Brooch 
Rose Brooch
A brooch of delicate design made of precious metals and gems, which serves as a symbol of unending friendship between bon vivants. Those who use this item can command the esteemed Rose Cavalry.
 44    Rouse the Dead 
Rouse the Dead
A mysterious spell which can cause the dead to rise. This spell will allow you to reset a persons "Day's Away" to 0.
 45    Sacrificial Buddha 
Sacrificial Buddha
A mysterious charm created by unknown people. Some scholars believe the Sindar themselves created the Sacrificial Buddha, but there has been no definitive evidence either way. A unit carrying this will be revived if they are destroyed with 50% bonus in their remaining soldiers.
 46    Sacrificial Jizo 
Sacrificial Jizo
A mysterious charm created by unknown people. Some scholars believe the Sindar themselves created the Sacrificial Jizo, but there has been no definitive evidence either way. A unit carrying this will be revived if they are destroyed with 25% bonus in their remaining soldiers.
 47    Saraneth 
Saraneth
The deepest and lowest of all bells. Sareneth surpases Astarael in range (though not in strength). Sareneth will bind 20% of the soldiers of an enemy unit to the will of the bell and force them to leave the field.
 48    Scepter of Stars 
Scepter of Stars
A scepter crafted from the finest silver, embedded with a "white star" rune. When used by a cleric, its power can banish beings of the night from the battlefield.
 49    Secret Map 
Secret Map
A map that has been drawn by a cartographer in secret which shows paths that are not known to anybody else. This map may give its owner knowledge of paths through unthinkable places, allowing troops to march through terrain previously thought impossible. Once discovered, these secret paths become permanent.
 50    Seven Gem Dragon Sword 
Seven Gem Dragon Sword
A sword owned by Milan Fiori.
 51    Sindar Tablet 
Sindar Tablet
Ancient tablets that contain information left behind by the Sindar. Information found on each tablet must be researched, and even then it may be impractical information--but sometimes these tablets reveal beneficial knowledge.
 52    Spell of Sloth 
Spell of Sloth
A difficult spell to master but an easy one to put into effect. Some get lost in the senescence and end up wasting their life. Mastering this spell will allow someone to completely reset an enemy unit's regiment training.
 53    Undead Steed 
Undead Steed
Steeds that have become undead through some twisted magic. Acquiring these ghastly mounts will allow an undead regiment to turn into undead cavalry.
 54    War Scroll 
War Scroll
A scroll that describes battles fought in the ancient times. Knowledge gained from this scroll will aid its reader by increasing their understanding of battles, and thus has the same effect as gaining 100 regiment experience. Scrolls vary in their effectiveness (you can find War Scroll +2, +3 etc).
 
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