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Changes from Phase 10
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Vextor




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PostPosted: Thu May 04, 2006 9:37 am    Post subject: Changes from Phase 10 Reply with quote Add User to Ignore List

Okay, as you can see at the header of each page, all Nation System related links have been consolidated into the Nation Systems FAQ. The FAQ has also been updated with new information.

Here's a summary of new stuff from phase 10.

1) Asylum: A nation that has lost all its regions can seek asylum in a region belonging to one of their allies if their ally agrees. Look for drtails in the FAQ.

2) New uses for PP: "Sabotage," "Gather Intelligence," and "Fund Raising" have been added to the list of things that can be done using PP.

3) The rule where battles between two nations happening at different regions being combined into one has been struck. Now these battles will happen at separately (this is largely due to improvements to the war program which makes things easier for the admins), and also because it doesn't make sense.

4) Treaties: Previously the only official agreement between nations was "alliance." However, a few others have been added, specifically, non-aggression pacts and trade agreements.

5) Effect of wars on regions: When battles happen at regions, or when raids are performed, these will affect your region stats adversely. Which region stats are affected can be seen in the stats descriptions within the FAQ.

6) Region investment: This is a feature that was added during phase 9, but I will include this here. You can now allocate your potch to improve regions within (or even outside) your own nation. You can invest up to 100000 potch, and the amount will affect how much the region's stats will increase. You can choose which stat to invest in and the potch amount if you click on "profile" above.

7) Change in income: The end-of-phase potch income for each nation will be calculated based on region stats. You will also start gaining soldiers based on the population stat of the region.

The start of phase 10 is pending the completion of a script involving the region investment.
This should take a day or two. However, you can start planning for your DOIs now--that way we can proceed with the phase faster.

If you find any mistakes or missing information in the FAQ, PM me and I will fix it.


Last edited by Vextor on Thu May 04, 2006 1:10 pm; edited 1 time in total
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Axiose

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PostPosted: Thu May 04, 2006 10:17 am    Post subject: Reply with quote Add User to Ignore List

Quote:
4) Treaties: Previously the only official agreement between nations was "alliance." However, a few others have been added, specifically, non-aggression pacts and trade agreements.


There is no need to PM me with current alliances, but if all nations could PM me with currently held non-aggression pacts please, it will make things much easier in case of any misunderstandings.

Also, if willing to form new non-aggression pacts or trade agreements, let me know please.
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AA

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PostPosted: Thu May 04, 2006 10:38 am    Post subject: Re: Changes from Phase 10 Reply with quote Add User to Ignore List

Sars wrote:


1) Asylum: A nation that has lost all its regions can seek asylum in a region belonging to one of their allies if their ally agrees. Look for drtails in the FAQ.



Does this mean that a nation that has been granted asylum can only attack from that region or can they attack from any part of their allies territory?
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Vextor




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PostPosted: Thu May 04, 2006 10:48 am    Post subject: Reply with quote Add User to Ignore List

They can only attack from the region where they are taking asylum.
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Timbo

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PostPosted: Thu May 04, 2006 12:01 pm    Post subject: Reply with quote Add User to Ignore List

Five questions:
1. Can sabotage be done on Naval routes, or is it just for land?
2. If sabotage is set up on a road does it remain if it is not used during the phase it is set up?
3. If sabotage is set up on a road, but the battle goes in between the two cities (Both nations attacked one another at the same place), does the sabotage work?
4. If two nations attack one another at different locations and the battles are combined (Like Scarlet Moon and Tinto's battle during phase 9) and a sabotage is set up on one of the roads that would have been used, will it still be used?
5. What type of intelligence will be gathered from gathering intelligence?
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Vextor




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PostPosted: Thu May 04, 2006 12:47 pm    Post subject: Reply with quote Add User to Ignore List

Timbo wrote:
Five questions:
1. Can sabotage be done on Naval routes, or is it just for land?


Yes, but only routes directly extending from a port.

Quote:

2. If sabotage is set up on a road does it remain if it is not used during the phase it is set up?


No.

Quote:

3. If sabotage is set up on a road, but the battle goes in between the two cities (Both nations attacked one another at the same place), does the sabotage work?


No.

Quote:

4. If two nations attack one another at different locations and the battles are combined (Like Scarlet Moon and Tinto's battle during phase 9) and a sabotage is set up on one of the roads that would have been used, will it still be used?


This will no longer happen, as per change #3.

Quote:

5. What type of intelligence will be gathered from gathering intelligence?


It depends. You'll have to try it to see for yourself.
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PostPosted: Thu May 04, 2006 1:13 pm    Post subject: Reply with quote Add User to Ignore List

All I can say is "pimp", But I do have one question. In the event that a defeated nation has no place to seek Asylum, will the nation and the nation fourm be "disbanded" or will the nation not be allowed to play in the war game, but still have a fourm for the nation goers? (This shouldn't be a problem for a long time, but I'm curious as to what you'll come up with).
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Vextor




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PostPosted: Thu May 04, 2006 1:15 pm    Post subject: Reply with quote Add User to Ignore List

That will be known once it happens (because I havn't thought about a good solution yet, and I don't want to discuss this in this thread).
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Timbo

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PostPosted: Thu May 04, 2006 2:32 pm    Post subject: Reply with quote Add User to Ignore List

Quote:
Quote:

5. What type of intelligence will be gathered from gathering intelligence?


It depends. You'll have to try it to see for yourself.


I thought you would say that.
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Axiose

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PostPosted: Thu May 04, 2006 3:55 pm    Post subject: Reply with quote Add User to Ignore List

One further addition that's slightly related to the above changes is the Trading Post. There are many regional changes a nation can perform as well as national changes to their forum for added customization - most notabely a nation can purchase a subforum for 500,000 potch.
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PostPosted: Thu May 04, 2006 6:56 pm    Post subject: Re: Changes from Phase 10 Reply with quote Add User to Ignore List

Sars wrote:
"Gather Intelligence"


I can pretty much guess what the answer to this, but I'll ask anyway. Will intelligence gathering be known to the nation of which intelligence was gathered from under some circumstances, such as bad choices, and being unlucky, or not, or has it not been thought of?
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Vextor




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PostPosted: Thu May 04, 2006 7:09 pm    Post subject: Reply with quote Add User to Ignore List

This will depend on a number of things, but primarily based on the "Security" stat.
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Aurelien

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PostPosted: Thu May 04, 2006 8:36 pm    Post subject: Reply with quote Add User to Ignore List

Some questions too:

1. Regarding sabotage, is the damage of doing sabotage static (say for example -10% soldiers all the time) or would it vary from one case to the other? If it varies, what would be the factors?

2. Would sabotage work against raids too?

3. Does sabotage have any negative impact to the nation that set up the sabotage (maybe lower happiness or whatnt)?

4. If a region bordered with more than 1 other region (for example: Crystal Valley has 7 different regions that can connect there), would they only need to sabotage once and it'd affect all 7? Or would the sabotage have to be specific and separate (example: Crystal Valley - Lamua for 2 PP, then another 2 PP for Crystal Valley - Safir)?

That's all for now.
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Kalidor

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PostPosted: Thu May 04, 2006 8:46 pm    Post subject: Reply with quote Add User to Ignore List

I have a few questions as well.

1. The investment of potch has been listed as a new feature for phase 10. I thought, however, that investment would be going in for the end of phase 9 too, so that if we'd set up the preferences we'd get the first round of investment before phase 10. Is this still the case?

2. Also in regards to investment, it is listed that if the TECH stat for a region is high enough, there will be the option to build advanced warships, new advanced regiments, etc. How will a nation be appraised of these developments? Should we PM with the tech stat of our highest region and see what that opens up, or will you reveal things piecemeal to a nation as their highest TECH stat increases?
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Vextor




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PostPosted: Thu May 04, 2006 8:48 pm    Post subject: Reply with quote Add User to Ignore List

1. Static (for now)

2. Yes

3. No

4. Has to be specific.
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