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Phase 6 Additions [Complete]
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Vextor




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PostPosted: Tue Jul 26, 2005 4:55 am    Post subject: Reply with quote Add User to Ignore List

Ced The Lad wrote:
SARS recently changed the Element Alignment because people were getting confused that the elements reflected an actual element. So taken from his original post in Tinto, the new types of tactics are:

Back Against Open Water - Fire
A Crane Opens its Wings - Water
Hiding Within the Shell - Earth
A Dragon Coils Around a Pearl - Wind
The Fast Arrow Pierces - Lightning


Only a few posts up.
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Justice Johnny

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PostPosted: Tue Jul 26, 2005 5:14 am    Post subject: Reply with quote Add User to Ignore List

Now I feel stupid. I shouldn't click on the orange thing anymore in important threads like this.

Thanks Sars.
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Noot

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PostPosted: Tue Jul 26, 2005 6:02 am    Post subject: Reply with quote Add User to Ignore List

Sar wrote:
3. Soldier Command Limit
There will be a limit to how many soldiers a single leader can lead. The limit is pretty simple: Leadership x 1000. Thus, if your leadership is 30, the max number of soldiers you can command would be 30000. This may make people sad because it's a limiter, but it'd give "leadership" an actual purpose and even admins will have to abide by this.


Just guessing, but does this mean that those with 0 leadership can not be used in the war games then?
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Axiose

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PostPosted: Tue Jul 26, 2005 6:16 am    Post subject: Reply with quote Add User to Ignore List

Exactly.

Edit: Does this mean now that when we submit our rosters/plans we'll have to include a members leadership stats i.e. Leadership, Regiment Attack and Defense - or will that not be necessary.

I'm assuming you have a system for easily compiling the regiment tactics now - otherwise it'll be a bit of a headache searching through all the memebers' tactics when the rosters are submitted.
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Aurelien

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PostPosted: Tue Jul 26, 2005 6:50 am    Post subject: Reply with quote Add User to Ignore List

Fliktor, from the locked thread about Phase 6 addition

SARSadmin wrote:
Everything will be calculated automatically, so as you assumed correctly, the attack/defense values will change as a regiment loses their soldiers. Nation Leaders/Mods/Strategists will only need to submit name of the member and soldier count. Regiment type is automatically taken from the database right now, but it is advised to include them in case you plan to change your regiment soon.

Hope that answered your question.
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Vextor




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PostPosted: Tue Jul 26, 2005 10:45 am    Post subject: Reply with quote Add User to Ignore List

I didn't think about members with 0 leadership. Thus, I changed the formula to make sure the minimum leadership value is 5.
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Vextor




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PostPosted: Tue Jul 26, 2005 5:47 pm    Post subject: Reply with quote Add User to Ignore List

I updated the War FAQ.

I also added the nation map at the top header.
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Aurelien

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PostPosted: Tue Jul 26, 2005 5:58 pm    Post subject: Reply with quote Add User to Ignore List

Since the Member Questions thread (in General forum) might get overlooked, I'll repost my question here.

Black Pesmerga wrote:
FAQ for New Members thread in General Discussion forum wrote:
The defender has the choice to face the opponent head-on, or retreat to their fortifications to defend against the attack. Doing this would result in the defender suffering an ambush in the following phase as they retreat.

I thought that you only get ambushed in the next phase if you choose to fortify AND lose instead of only choosing to fortify?

As quote from the War FAQ
War FAQ wrote:
However, if enemies still manage to defeat a fortified region, the defeated side will become prone to an ambush during the next phase, making it easier for enemy nations to pursue the defeated nation.


So yeah, I'd like to make sure that I don't misunderstand the fortification thing.
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Vextor




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PostPosted: Tue Jul 26, 2005 6:03 pm    Post subject: Reply with quote Add User to Ignore List

Yes, the latter is correct. The FAQ for New Members is not correct. Can some kind mod fix that?
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Barbarossa Rugner

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PostPosted: Tue Jul 26, 2005 6:12 pm    Post subject: Reply with quote Add User to Ignore List

Quote:

I also added the nation map at the top header.


Very nice, this makes the map a lot easier to find and reference.
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Shrew

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PostPosted: Tue Jul 26, 2005 6:58 pm    Post subject: Reply with quote Add User to Ignore List

Quote:
Infantry wins and does 3x damage against archers. For example, if an infantry force of 2000 fights against 5000 archers, they will defeat 3000 archers, leaving 2000 archers.


This is a passage from the updated War FAQ. My issue here is this: the archer does no damage to the infantry. This would be normal under the old rules, but now I thought you said regiment advantage does not give an "instant" victory, meaning that the weak unit still does damage. In this case it should do 2500 damage. That's more than the whole infantry force, which means they're wiped out.

That probably means the infantry should lose, but I'm not sure. I mean- I can think of situations where a force can acheive victory by forcing the opponent even if it means being wiped out themselves. This makes sense since there is more to the army than just this unit.
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Vextor




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PostPosted: Tue Jul 26, 2005 7:07 pm    Post subject: Reply with quote Add User to Ignore List

It's an oversight on my part.
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Aurelien

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PostPosted: Tue Jul 26, 2005 7:15 pm    Post subject: Reply with quote Add User to Ignore List

So in the case like above (2,000 infantry vs 5,000 archers), who wins? Does the infantry unit still win but simply ended up with 0 soldiers left (which means that the unit cannot be re-used)?
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Vextor




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PostPosted: Wed Jul 27, 2005 12:55 am    Post subject: Reply with quote Add User to Ignore List

Nope, the archer would win.
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Aurelien

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PostPosted: Wed Jul 27, 2005 2:26 am    Post subject: Reply with quote Add User to Ignore List

Okay, just to clarify,

1. In a normal case of both units having soldier leftovers, the victor is determined by who kills more (or in other words, who got less casualties).

2. In a not-normal case where 1 of the units got wiped out, the victor is the one who is not wiped out regardless of the number of soldiers they kill and the number of casualties.
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