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Show Me Your Runes.
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Jhones

The Vermillion Legion


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PostPosted: Tue Sep 20, 2005 6:55 pm    Post subject: Reply with quote Add User to Ignore List

I think Shield runes are hand only runes.
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Camus the Noble

Les Renés


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PostPosted: Sat Oct 01, 2005 9:03 am    Post subject: Reply with quote Add User to Ignore List

As I'm in a Magician regiment, it's only fitting that I should have three Rune slots. :D So....

Left Hand: Slot available at level one.
Thunder Rune.
Spells:
1. Berserk Blow. A short bolt of lightning strikes one enemy. 350 Base Damage.
2. Bolt of Wrath. A stronger bolt of lightning strikes one enemy. 600 Base Damage.
3. Thunder Storm. A ring of electric enery surrounds the enemy and is discharged into their body. 900 Base Damage.
4. Mjollnir [Custon Spell]. Thor, god of Thunder, smites the enemy with his mighty hammer. 1300 Base Damage. (Hey, there are new spells in every game, why can't I make up one? :) )

Right Hand: Slot available at level twelve.
Cyclone Rune.
Spells:
1. Healing Wind. Heals one ally to full health.
2. The Shredding. The Anemoi unleash their fury on the enemy party. 450 Base Damage.
3. Storm Warning. Protects user from Magic.
4. Shining Wind. Demolishes enemies while rejuvenating allies. 500 Base Damage, 500 HP Healing to allies.

Head: Slot available at level thirty-five.
Rage Rune. (Yeah, I'm big on elementals.)
Spells:
1. Fire Wall. Wall of flames incinerates one rank of enemies. 150 Base Damage.
2. Explosion. Enemies are assaulted with bursts of fire. 400 Base Damage.
3. Final Flame. Meteors from the outer galaxy smash foes. 750 Base Damage.
4. Ragnarok [Custom Spell]. The sword of fire wielded by Surtur the Fire Giant crashes into your foes. 925 Base Damage.

Possible combo spells:
Blazing Camp: The ground under your enemies' feet explodes. 2000 Base Damage to target, 1300 Base Damage to remaining enemies.

So, there are my runes. I love elementals. :D

EDIT: Spelling error
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Eternal Wind

Silver Wind


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PostPosted: Sat Oct 01, 2005 10:53 am    Post subject: Reply with quote Add User to Ignore List

I'm in an infantry unit with higher MAG than STR at the moment. So...

Weapon: Wind Rune: 5% chance to repel magic.
Right hand: Level 15: Wind rune (S2 version)
1. Wind of Sleep
2. Healing Wind
3. The Shredding
4. Storm Warning
Left hand: Level 40: Killer Rune
Head: Doesn't open
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Zeik Tuvai

Aura of the Wolf


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PostPosted: Sat Oct 01, 2005 3:19 pm    Post subject: Reply with quote Add User to Ignore List

Head (doesn't open): N/A
Right Hand (Starts opened): Swallow Rune (permenant, like Genshu's)
Left Hand (opens at level 25): Wind Rune

Wind Spells:
Wind of Sleep - Put a row of enemies to sleep.
Healing Wind - Fully heal one ally.
The Shredding - 450 damage to all enemies.
Storm Warning - Reflects magic cast on the user.
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jowy

ASHRAF


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PostPosted: Sat Nov 26, 2005 5:17 pm    Post subject: Reply with quote Add User to Ignore List

i made up 2 new runes and the one i maked well i made them powerful :

Knowldege rune: this rune give it's bearer supreme knowledege( i think it may go to the silverbergs family)
Curse:after getting it, the bearer feel supremacy and he becomes unfriendly cause he considere everyone inferior to him. a tenki star can bear it.
Curse breaker:the curse is broken when the 108 stars are united, and so the bearer feel friendly once again but he still have unlimited knowledge.
Spells:1-revealing light: gives info of 1 enemy
2-Doomed Knowledge: 500 dmg to all enemies
3-Heaven's mind: heal all party member and resurect one ally
4-Omnisapiente: 1200 dmg to all enemies and heal party
this rune is very rare to show up because of it's power and the bearer has like god knowledge



Devastation rune: a rune that has infinity power, and has the ability to annihilate everything, so if it is used the world would desapear.
Curse:using it at maximum power takes the life of the bearer, and a beginner bearer would die from minimum use(power).
Spells:1-Dark explosion: 500 damage to all enemies
2-Death touch: 700 damage to all enemies and 70%of instant death to all enemies
3-Soul slayer: decrease in a 75% defense and magicdefense to enemies and allies
4-Final annihilation:---------damage to all enemies,bearer die,allies hit seriously
This rune never show up because of it's power, well if it shows up the suikoworld is doomed.
Well the story tells that when the world is created the true runes sealed this rune because she is a great danger for them. but once it was released and destroyed the world and everything was destroyed even the true rune, but the brothers sword and shield escaped and then happened the fight and the story continues like we all know in suikoden.

Well it's just my imagination that created this 2 runes i hope you like them wel also the story is from my imagination.
well i want to thank my friend evil baz for helping me in pick up the names of the spells cause i had a lot of dificulty in choosing them and by his help i finished so soon
THANK YOU.
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Baz Von Steinitz

The Chaos Order


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PostPosted: Sat Nov 26, 2005 5:22 pm    Post subject: Reply with quote Add User to Ignore List

no problem friend Im glad I can be of help :)
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Tendou Souji

CLIMAX JUMP!


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PostPosted: Sat Nov 26, 2005 9:13 pm    Post subject: Reply with quote Add User to Ignore List

Head-
*Rune of Sight: Gives the bearer supreme seeing ability, and sometimes gives the user a look of a close future.

*Sight: Accuracy and Dodge increases 50% for 2 turns.
*Foresight: Predicts enemy's move for the next turn.
*Deep Foresight: Predicts nemy's move for the next 3 turns.

Right Hand-
*Titan Rune: Rune for Great Sword users.

*Giant: Gives 1.5 damage to one enemy.
*Titan: Gives 1.2 damage to all enemies.
*Colossus: Gives 3.0 damage to one enemy.

Left Hand- Closed
*None
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Vincent Chase

1st H.A.C - Spread Your Love


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PostPosted: Sun Nov 27, 2005 12:45 am    Post subject: Reply with quote Add User to Ignore List

Not only am I a Magician, but unlike alot of people who did this before, I have the MAG stat and level to actually have three rune slots. The first one is made up and borne by my namesake character in my Harmonian fanfic, who so happens to be a noble young Bishop. The other two are what I think would be the best magic for me to use.

Head
Kingdom Rune - True Rune, gives the bearer the ability to exert control over and communicate with animals and plants (Exceptions: Dragons). Attack and Defensive Magic.

[1] Timber Wolves - A group of ravenous wolves attack the opponent (x 4)
[2] Choral Roots - Long, thick roots come up through the earth and shield the party for three turns (x 4)
[3] Tiny Kingdom - A swarm of furious scarab beetles swarms the opponent (x 3)
[4] Kingdom of the Beasts - Furious melee attack where the opponent is attacked by a variety of animals, including falcons, tigers, bears and wild horses (x 2)

Left Hand
Flowing Rune - A stronger water rune, Healing and defensive magic.

[1] Breath of Ice - Crystals of ice damage the opponent (x 4)
[2] Kindness Rain - Heals all allies in the area (x 4)
[3] Silent Lake - Silences all magic chanting (x 3)
[4] Mother Ocean - Revives a fallen ally (x 2)

Right Hand
Resurrection Rune - Attack and Healing magic, best vs. undead opponents.

[1] Scalding - Burning damage to one enemy, double damage vs. undead (x 4)
[2] Yell - Cure an fallen ally (x 4)
[3] Charm Arrow - Massive damage to the enemy, doubled vs. undead (x 3)
[4] Scream - Heal all allies 50% (x 2)

I think that those will do fine. This is quite the creative topic, and maybe I'll come back in here and give an old edit or two over time, in case I want to get more defensive magic in there :wink:

EDIT: Finally got a victory, that means I now have the Maximum # of spells.


Last edited by Vincent Chase on Sun Nov 27, 2005 3:58 pm; edited 1 time in total
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Chimei Star

Crescent Moon Gunners


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PostPosted: Sun Nov 27, 2005 3:11 am    Post subject: Reply with quote Add User to Ignore List

Well, thought I'd at least I might try this myself. Story wise, I'd have the right hand, but current stats wise, noooot that possible is it. Oh and don't presume because my regiment is Archer that I'm one aswell >_<. To quote Fighter from 8 Bit Theater;
Fighter wrote:
I like swords :D


Head Rune - [ ////////////// ] Closed / Possibly *Locked* (Not a mage)

Right Hand - [ ////////////// ] Closed (When/if it opens, I'd generally have a Fire Rune, or if needed, rarely a Water Rune)

Left hand - [Falcon Rune] *Locked* (or at least a rune with the ability of the falcon rune if it's an absolute must-not-have)

Weapon Rune - [Exertion] *Locked* C'mon! It fits swords to a capital B.A. (T in other words). You got to let me have this one at least!
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Oscar

The Dragons Who Rise to the Heavens


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PostPosted: Sun Feb 05, 2006 11:40 pm    Post subject: lol!!!! Reply with quote Add User to Ignore List

Lol!!!!
On my right hand I have a Fire Rune
On my left hand I have a Wind Rune

He has a fire rune to show his passion for justice and loyalty
He has a wind rune to show wisdome and it is also green
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Masaya

Flying Fusillades


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PostPosted: Sun Feb 05, 2006 11:57 pm    Post subject: Reply with quote Add User to Ignore List

Forhead- The Jongular Rune

Level 1- Song of Skylark

Level 2- Song of Serenity

Level 3- Song of Madness

Level 4- Song of a Hero


Right Hand- Red Rose Rune


Left Hand- Violence Rune
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Captain Hero

Forsaken Elites


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PostPosted: Mon Feb 06, 2006 2:29 am    Post subject: Reply with quote Add User to Ignore List

My Runes:

Right Hand: (Slot available at Level 1)

Great Hawk Rune *locked
Can only be used with bows. 0.5x dmg vs. all enemies.

Left Hand: (Slot available at Level 23)

Darkness Rune - Death and darkness magic. Born of the Soul Eater rune.

Level 1: Finger of Death - Instant kill vs. 1 enemy.
Level 2: Stealer of Souls - 300dmg vs. 1 enemy; heal user.
Level 3: Final Bell - Instant kill or 500dmg vs. 1 row.
Level 4: Black Shadow - 500dmg vs. all enemies.

And if I still keep casting spells during duels, that would make me a mage-type Archer, so I think I should have a forehead slot. :P

Head: (Slot available at Level 46)

Cyclone Rune - Healing, Attack, and Effect magic. Upgraded version of the Wind Rune.

Level 1: Healing Wind - Restores 300 HP + status of 1 ally.
Level 2: The Shredding - 250 DMG to foes.
Level 3: Funeral Wind - 300 DMG to 1 foe + chance of instant death.
Level 4: Shining Wind - 500 DMG to foes. Heals 300 HP for allies.
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Lonelion

Lonelion's Naval Fleet.


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PostPosted: Mon Aug 28, 2006 9:40 pm    Post subject: Reply with quote Add User to Ignore List

Head slot: sunbeam rune

right hand slot: prosperity rune

left hand slot: counter rune

weapon rune: technique rune
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Last edited by Lonelion on Thu Aug 31, 2006 2:37 am; edited 1 time in total
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Darko

Spell to Bind Forever


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PostPosted: Mon Aug 28, 2006 11:27 pm    Post subject: Reply with quote Add User to Ignore List

I'm not quite sure if I would be able to have a Head Rune slot yet but I think I would based on my stats and level so here are my descriptions:

Head Rune
Blue Gate Rune - Teleports monsters from the void. Born from the Gate Rune


[1] Open Gate - A golden, nine-tailed fox appears and with it, a circle of blue flames engulfs an enemy.
[2] King's Road - A deafening cry erupts through the field as a group of centaur charges at the enemies with their lances
[3] Pale Palace - A gargantuan battle ship floats through the sky and launches a volley of attacks from it's cannons.
[4] Empty World - A monstrous creature rips through the earth and shoots a laser of powerful energy that hits both the enemy and the player's party.

Right Hand
Darkness Rune** - Death and Darkness magic.


[1] Finger of Death - A loud cackle fills the enemy with fear as the grim reaper emerges from a dark hole and charges at the enemy with it's scythe, eager to claim another victim
[2] Stealer of Souls - A dark miasma looms towards a foe and pulls it's very soul out of it's body, only to transfer it onto the rune bearer, healing him.
[3] Final Bell - A screaming, tormented ghost floats out from the spiritual world and rips through a row of enemies.
[4] Black Shadow - A dark force travels through the ground towards the enemy and begins to crawl over them, ripping and shredding away.

Left Hand
Earth Rune - Attack and Effect magic.


[1] Clay Guardian - A wall of earth shoots up from the ground providing protection for the caster's party.
[2] Vengeful Child - Vines wrap around one ally column to completely protect from magical attacks.
[3] Guardian Earth - The soil beneath you becomes enriched and cleanses your party's ailments.
[4] Earthquake - A devastating earthquake shatters the ground around the enemies dealing massive damage to land based foes.

** I changed the Darkness up a bit. The spells do the same thing to the enemy it's just that the spells look different.
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glen

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PostPosted: Tue Aug 29, 2006 1:13 am    Post subject: what runes i have. Reply with quote Add User to Ignore List

left hand rage rune right hand thunder rune on head cyclone rune thats it.
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