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Calvin
Legions of Zontar-Killers
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Posted: Thu Sep 09, 2010 1:01 pm Post subject: |
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Bad news is that fuji's code is so incredibly beyond my comprehension, that I can't even figure out how to modify the main site, which is pretty bad! |
Yeah, I have (or perhaps "had" would be a better word) limited php skills and was entrusted to perform the upkeep on a former project of use a year or two back, and needless to say once I got in there I had no idea what I was looking at. He was really good at the whole object-oriented thing. _________________
I changed the number on my phone so you can't call me up at home, and you can't say those
things to me, that make me fall down on my knees.
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eXistence of Fly
Pointy Sticks & Ponies!
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Posted: Fri Sep 10, 2010 12:48 am Post subject: Re: Lets start a game... |
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I pretty much echo Elc's sentiments as to what effectively "killed" enjoyment of the previous game, and unbalance was pretty much highlighted with 3-4 nations staving off 7 simply due to micromanagement of their assets being greater, that what was then the point in trying if you only had a very minimal chance of success and a greater chance to feed your enemies strength? Added to that, dictatorships ultimately leave individuals disillusioned with the "why" of the decisions made, that an individual could spend days working out viable strategy, pitch it to their leadership and it be dismissed with a simple "no", not exactly productive to involvement in what was nation building or to have people stick around and involve themselves.
From memory on Johns thing, it was more in line with a "sim city" approach where the emphasis was less on regiments and individuals than it was maintenance of controlled regions & standing armies, bit like the old 2D TBS games in a way "Player #1 controls 4 regions, 400k soldiers but hasn't built an aqueducts so shits piling up in the street! MMM baaaad." and was played more like monopoly or a card game than anything. Of course, it never got past the design stage really so yeah. Suikocrap also had a game in development which focused a bit more on vassal states as opposed to nation warfare, but also not passed the design stage.
I'd be happy with anything though, so its good to see you're feeling better Vextor. _________________
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Oppenheimer
Les monsieurs de Narcisse
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Posted: Fri Sep 10, 2010 1:30 pm Post subject: |
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I'm also glad to hear this thread. I think that a game that has some sort of graphical interface would be ideal. The big problem with learning a web forum based game and one thing I was looking forward to on Fuji's new game was going to be the graphics. Not that I need them to be remotely fancy, 2D map like is fine as long as it's interactive, more than just a wall of text with the occasional sprite would be very much appreciated on my end. _________________
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Vextor
Joined: 09 Mar 2004
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Posted: Fri Sep 10, 2010 6:11 pm Post subject: |
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A graphical interface would be beyond my capabilities, and even looking at what Fuji has put together so far, the result would have been somewhat laggy (it would take 5 seconds for you to move from one square to the next, etc).
However, my current plan would probably work with an image-map, much like how the old map used to work.
The image I have right now is to just focus on "providing a world" instead of having a base plot of nations fighting against each other in perpetual war. I want to bring the focus down to the individual, and let them move around as they please, and interact with stuff, with trade, battles, politics, etc incorporated as features people can participate in or ignore altogether. |
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TruePerception
Blind Eye
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Posted: Fri Sep 10, 2010 11:32 pm Post subject: |
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That's pretty much what John's idea was, with each player getting a town, and controling it how they saw fit, except that it had a graphical interface. Probably why it didn't get off the ground, really. _________________
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Gil-galad
Flame of the West
Joined: 04 Jul 2004
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Posted: Sat Sep 11, 2010 2:25 pm Post subject: |
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Nifty! You can count me in for whatever this ends up being. _________________
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Vextor
Joined: 09 Mar 2004
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Posted: Sat Sep 11, 2010 5:13 pm Post subject: |
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Oh no, I wouldn't want players to be running towns... at least at the beginning. Perhaps that could be something a player may end up choosing to do depending on what they want to do in the world, but I'd like to give people the freedom to choose what they want to do.
I think I'll try to start small-- such as by only having a small area available at first, and then expanding as time goes by. That type of incremental progress seems to be the development method I like the best. |
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Bakuri
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Posted: Sat Sep 11, 2010 11:50 pm Post subject: |
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I am happy to hear this ^^
I have been with your sites since back on Tabula Rasa's ezboards
So of course I really liked the writing and storytelling aspects. Even using the wargame to create stories for new characters. I would love to see something that has storytelling ability like those. I didn't really contribute much to the war game, but I didn't care too much for the way stats were calculated >< I had a high magic stat from posting stories, but I felt like I couldn't really post in normal threads when stats came out because I felt like I had to keep my character strong for my nation. Stupid on my part, I know
Anyways if scripting events can make a game with some storyline I would love it. I know that just working on quests for people could get overwhelming. But if there was some kind of random game mechanic that could help script things it might help.
Also I am willing to help with whatever I can.
Glad that you are feeling better! ^^
Oh yeah I almost forgot... one thing I LOVE about suikoden is the variety of the characters. Like even though you are essentially building an army in the games... not every character is a fighter. You have your innkeepers, blacksmiths, chefs, fisherman, shopkeepers etc. If there is a way to keep such a variety in the new game I would love that. Remember in Tabula Rasa the cheesemaker you had? Stuff like that, if possible would be fun I think. _________________
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Elc
Rebel of Babylon
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Posted: Sun Sep 12, 2010 12:11 am Post subject: Re: |
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[quote="Bakuri":38pyp4ww]Oh yeah I almost forgot... one thing I LOVE about suikoden is the variety of the characters. Like even though you are essentially building an army in the games... not every character is a fighter. You have your innkeepers, blacksmiths, chefs, fisherman, shopkeepers etc. If there is a way to keep such a variety in the new game I would love that. |
That's something I'm trying to work into the Senso project. Oddly, people seem to either be resisting the concept or not really caring about it as the responses I have gotten thus far are mostly generic non-specific stuff. _________________
"You make me smash the clock and feel, I'd rather die behind the wheel.
Time was never on my side, So on I wait my whole lifetime." |
Calvin
Legions of Zontar-Killers
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Posted: Sun Sep 12, 2010 9:30 am Post subject: |
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I agree that starting small would be a great way to start things out. To be honest I think starting in one nation or another within Suikoden is plenty big--there is a lot that can go on in a single nation. I think it would be cool to kinda explore the unknown in regards to this as well--for example, starting the game in a place like Harmonia. We've got a lot of information about Harmonia, but most of it is just auxilary stuff. It gives lots of room for players to use their imaginations.
I'm having a little trouble picturing what your idea is though. Will there be game mechanics, or is it mostly just going to be a bunch of us players writing stories? If there are game mechanics, is this something you're trying to automate with php? _________________
I changed the number on my phone so you can't call me up at home, and you can't say those
things to me, that make me fall down on my knees.
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Eden
Private Godwin Army
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Posted: Mon Sep 13, 2010 5:21 pm Post subject: Re: Re: |
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[quote="Elc":3ozrrhti]That's something I'm trying to work into the Senso project. Oddly, people seem to either be resisting the concept or not really caring about it as the responses I have gotten thus far are mostly generic non-specific stuff. |
I can't really remember everything I did for my character, but I believe I tried to do something special.
Anyway, as others, I am glad to here you are feeling better, Vex, and try to create a new thing.
I personally don't need anything really graphic. What I liked the most about the whole system was the strategy part of the game and the different nations. Working on a nation's history and for its benefit was great. The war made competition between nations possible. I think those different usergroups are a good addition, although I understand people who don't prefer this system. _________________
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