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[Phase 4] Highland vs. Jowston at White Wolf Pass [Concluded]

 
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Vextor




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PostPosted: Wed Apr 20, 2005 11:44 am    Post subject: [Phase 4] Highland vs. Jowston at White Wolf Pass [Concluded Reply with quote Add User to Ignore List

Jowston vs. Highland at White Wolf Pass

Having fielded 3 armies to invade Harmonia, Jowston begins its attack on White Wolf Pass. First King Fliktor orders High Priest Sasarai to ready his 5260 archers to defend the pass. schala-kid orders Sesshomaru69's 5500 magicians to engage the enemy. The archers unleash their arrows just as the mages begin to chant. Unable to repel the arrow bombardment, the magicians lose 5260 troops before Sesshomaru69 is able to retreat. High Priest Sasarai's unit is left unharmed.

Next schala-kid orders the 5500 magicians under Wingblade to take the field. As they begin their spell Acid Brain's 2660 mages also start summoning their fearsome magic. The battlefield becomes engulfed in wind and flames, and each force loses sight of the other amongst the chaos. When all has calmed Wingblade's unit has lost 1330, while there is nothing left of Acid Brain's unit.

With neither side having an advantage, Fliktor orders Varna and his 3079 Calvary soldiers to charge. In turn, Felipe orders his 3000 Archers to fire at will. Many of the horses are felled by arrows, but Varna's men press on and break through the archers. The battle continues until Felipe loses 1539 of his men and orders a retreat to cut losses. Varna has lost only 1500 and returns victorious.

Results:
Highland-2
Jowston-1

Thus Highland wins this turn.

The nation leaders must decide on plans for the second round. The deadline is one week from today.


Last edited by Vextor on Mon May 02, 2005 12:48 am; edited 1 time in total
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Vextor




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PostPosted: Sat Apr 23, 2005 4:25 am    Post subject: Reply with quote Add User to Ignore List

Turn 2

Round 1

It is the second turn of Jowston's multi-front assault on Highland. This particular battle is for White Wolf Pass. Eager to get the battle underway, Highland sends in Watari with his 3806 magicians. Jowston orders Wingblade with his 4170 magicians to begin preparations. The two units weave their magic, and destroy all wildlife that existed in the area. After it is over, Watari has lost 2085 soldiers while Wingblade has lost 1903 soldiers. Jowston is victorious.

Round 2

Highland is ready to beat back the Jowston warmongers, and the Jowston warmongers are ready to take the second round and the turn. Jowston sends in Arevus with his 7414 infantry, and Highland informs The Emperor King to prepare his 2660 cavalry for the oncoming assault. When the cavalry realizes that their enemy is a mere infantry unit, they rush forward with all their might. Arevus loses 2660 soldiers while The Emperor King suffers no casualties. Highland is victorious.

Round 3

The fate of the second turn is riding on this third and final round. Highland places their hopes on the shoulders of lovethyconrad and her 2930 infantry. Jowston informs Crono that he will be meeting the Highland forces on the battlefield along with his 5550 infantry. The two units clash on the field, and the sounds of steel clashing overcome the screams of the dieing. When it is over, Crono has lost 1465 soldiers while lovethyconrad has lost 2750. Jowston is victorious.

Winning two out of three rounds, Jowston wins this turn.
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PostPosted: Sat Apr 23, 2005 6:10 am    Post subject: Reply with quote Add User to Ignore List

When are the deadlines for Round 3?
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Vextor




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PostPosted: Sat Apr 23, 2005 6:25 am    Post subject: Reply with quote Add User to Ignore List

I'll announce it after all battles are displayed for turn 2.
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Vextor




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PostPosted: Mon May 02, 2005 12:48 am    Post subject: Reply with quote Add User to Ignore List

Jowston vs. Highland at White Wolf Pass

As the final day of battle begins; King Fliktor of Highland tries to take the initiative, sending High Priest Sasarai and his 5,260 strong archer unit to confront the Jowston general, Crono and his infantry unit, which numbers 4,035 footsoldiers. As the forces clash, High Priest Sasarai and his men try and push back the Jowston forces with their arrows but deft use of their shields allows Crono's men to push forward to a man and at the end of the skirmish, Highland losses amount to 4,035 while failing to slay a single Jowston soldier. Jowston is victorious.

Realizing it's all to play for now with this final roll of the dice, King Fliktor orders the 2,830 strong infantry unit of Dragonstar13 to push forward with their relief efforts. However, they are deftly outmaneuvered by Master Dude and his 3,000 strong magician unit. As Jowston attack with their powerful magic, numerous Highland soldiers press forward against the arcane spells and are able to cut down 1,415 of Master Dude's men. However, Dragonstar13 is forced to retreat when reports come in showing a loss of 1,500 officers for Highland. With their forces on the verge of a major rout, Highland order their remaining men to abandon the region in favour of setting up defense within Highland itself. Jowston is victorious.

Jowston wins this turn.

The region of White Wolf Pass becomes territory of the City-States of Jowston!
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PostPosted: Mon May 02, 2005 5:59 am    Post subject: Reply with quote Add User to Ignore List

Well fought Jowston!

'Twas a good battle!
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