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Death Rule
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Vextor




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PostPosted: Fri Aug 31, 2007 2:53 pm    Post subject: Death Rule Reply with quote Add User to Ignore List

Starting Phase 17, you can die. Fortunately it isn't parmenant, but the penalty is pretty tough.

How Death Can Be Achieved

There is a 50% chance you can die when your regiment is wiped out when your regiment's troop count is less than 1/10th of the enemy regiment's troop count.

For example, if Regiment A is wiped out when it has only 1 soldier when facing off against a regiment with 10000 soldiers, there is a 50% chance of death. To avoid death, regiment A would need at least 1000 soldiers.

What Happens When You Die

1) Your regiment training will drop to 0% (because everybody is dead, thus, all training is lost).

2) Regiment EXP will be slashed by 1/4th permanently.

3) Regiment type will be "Deceased" for one phase. Thus, if you die in Phase 17, you will be unusable during phase 18.

4) Deceased regiments don't get any regiment exp.
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Weyoun

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PostPosted: Fri Aug 31, 2007 3:13 pm    Post subject: Reply with quote Add User to Ignore List

What happens if the regiment has zero experience? Do they go into negatives?
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Decado

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PostPosted: Fri Aug 31, 2007 3:13 pm    Post subject: Reply with quote Add User to Ignore List

Oooooo! Ouch!
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Ujitsuna

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PostPosted: Fri Aug 31, 2007 3:14 pm    Post subject: Reply with quote Add User to Ignore List

Hopefully this will only catch any "fodder" that nations throw out there...
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Hawk Thanatos

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PostPosted: Fri Aug 31, 2007 3:15 pm    Post subject: Reply with quote Add User to Ignore List

Typoun wrote:
What happens if the regiment has zero experience? Do they go into negatives?

Why would they go into negatives? 0x.25=0.
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Weyoun

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PostPosted: Fri Aug 31, 2007 3:18 pm    Post subject: Reply with quote Add User to Ignore List

Hawk Thanatos wrote:
Typoun wrote:
What happens if the regiment has zero experience? Do they go into negatives?

Why would they go into negatives? 0x.25=0.


Well, you never know, Hawk! Maybe it goes down by ten thousand points! Oh, and I'm not at all honored by this.
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Sage

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PostPosted: Fri Aug 31, 2007 3:20 pm    Post subject: Reply with quote Add User to Ignore List

Hayashi Ujitsuna wrote:
Hopefully this will only catch any "fodder" that nations throw out there...


I don't see why it would. If a nation is throwing out random inactive accounts with only a handful of posts (or none) to their name, then I doubt they care if they die. The only change would be that nations probably won't use active members as fodder.
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Hawk Thanatos

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PostPosted: Fri Aug 31, 2007 3:23 pm    Post subject: Reply with quote Add User to Ignore List

Sage wrote:
Hayashi Ujitsuna wrote:
Hopefully this will only catch any "fodder" that nations throw out there...


I don't see why it would. If a nation is throwing out random inactive accounts with only a handful of posts (or none) to their name, then I doubt they care if they die. The only change would be that nations probably won't use active members as fodder.

Exactly. It just stops nations using actives in throwaway battles to gain a cheap 50 exp.
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Vextor




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PostPosted: Fri Aug 31, 2007 3:26 pm    Post subject: Reply with quote Add User to Ignore List

Typoun wrote:
What happens if the regiment has zero experience? Do they go into negatives?


That's a good question and raises an important point. As others mention, this rule is being introduced to put an end to the activity of using "fodder" because although it's strategically clever when used effectively, it's a bit unrealistic when you see one person fighting against 100000 soldiers and then the winner still getting 100 regiment experience.

So, an addendum the the rule would be that when regiment exp is under 100 at the point of death, the death will be permanent. This would mean fodder with 0 regiment exp at the time of death will be permanently unusable.
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Angelus

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PostPosted: Fri Aug 31, 2007 3:57 pm    Post subject: Reply with quote Add User to Ignore List

Yeesh.
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Tonberry

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PostPosted: Fri Aug 31, 2007 4:29 pm    Post subject: Re: Death Rule Reply with quote Add User to Ignore List

Vextor wrote:
4) Deceased regiments don't get any regiment exp.


For the phase in which they die, I take it?

Not sure this will put an end to the fodder practice, since most nations have plenty of no posters and such. Cool idea, though. Going to use a special Death Coin to decide people's fates? Sounds scary!
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Oppenheimer

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PostPosted: Fri Aug 31, 2007 4:35 pm    Post subject: Reply with quote Add User to Ignore List

Ah a new amendment then! They will rise from the dead and start attacking the real citizens of the nation if there are too many in the graveyard? :-D
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Zaleria




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PostPosted: Fri Aug 31, 2007 4:37 pm    Post subject: Reply with quote Add User to Ignore List

Ooh! We get to kill fodders! This applies to NPCs as well, yes?
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blueflame

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PostPosted: Fri Aug 31, 2007 8:05 pm    Post subject: Reply with quote Add User to Ignore List

Oppenheimer wrote:
Ah a new amendment then! They will rise from the dead and start attacking the real citizens of the nation if there are too many in the graveyard? :-D


Yes and afterwards Gaien shall raise this dead and attackthe whole suikox world and rule!!! Mwahahahahahaha!!!!!! A message from your zombie prince >:).

Anyway, What if this inactive guy suddenly goes active? What will become of him?
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RedCydranth

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PostPosted: Fri Aug 31, 2007 8:31 pm    Post subject: Reply with quote Add User to Ignore List

Vextor wrote:
Typoun wrote:
What happens if the regiment has zero experience? Do they go into negatives?


That's a good question and raises an important point. As others mention, this rule is being introduced to put an end to the activity of using "fodder" because although it's strategically clever when used effectively, it's a bit unrealistic when you see one person fighting against 100000 soldiers and then the winner still getting 100 regiment experience.

So, an addendum the the rule would be that when regiment exp is under 100 at the point of death, the death will be permanent. This would mean fodder with 0 regiment exp at the time of death will be permanently unusable.


What about nations trying to use new members to get Regiment Experience, but just get unlucky. You know, like trying to claim a naval region but accidentally running into an unforseen Leviathan instead of the usual mer-kind. I'd hate to have a new active member who sees his/her first battle be slain and never to be used again because of this rule. Maybe another addendum of a certain number of away days as well? If this rule doesn't have this addendum, we'll not see too many new units being tried out in battle.

A good example of this in TNL would be Andarc or Jinx. Both are active users, but have no Regiment Experience yet. What incentive do we now have to use them and make them better if they have a chance of dying? We'd love to use them in a battle, but if they die, then their entire Suikox experience could be ruined.
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