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Tonberry
The Tonberry Eggsperience
Joined: 09 Mar 2005
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Posted: Tue May 03, 2005 12:18 am Post subject: |
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!Shadow Wolf! wrote: |
Umm about bridges. Where did this idea come from? |
:? Well, it was said that new roads could be made, but what if there was a body of water in the way of the road that you wanted to build? You'd need a bridge. The question still stands. I just want to know if bridges can be built and if it is the same cost as a road or if it should be something entirely different. Just asking. I'm curious. |
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Vextor
Joined: 09 Mar 2004
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Location: Hell
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Posted: Tue May 03, 2005 12:30 am Post subject: |
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There are no "bridges." Roads can simply be built over rivers. |
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Tonberry
The Tonberry Eggsperience
Joined: 09 Mar 2005
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Posted: Tue May 03, 2005 12:44 am Post subject: |
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Can they be built over lakes as well? |
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VikiFanatic
Keepers of Balance
Joined: 14 Jan 2005
Post Count: 4388
Location: Tatara Mountains
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Posted: Tue May 03, 2005 1:33 am Post subject: |
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Wow. These are great changes, SARSadmin. But i do have a question about exploarations. I already know that we can specify the place of exploration. But i have to ask about the incentives... I heard that we could get one of the following prizes in exploration.
1. territories
Do we automatically get that as a new region? Will we have conrol of the roads it may have and where it is connected? or is it up to you?
2. treasures
What kind of trasures are included here? money? items? stat-ups? or posibly some free upgrades?
3. recruits
I heard that you can somehow find tribes somewhere that we can assimilate as troops. That would be considered as a soldier bonus, won't it?
4. anything else?
Could there be other things we can find?
Sorry for all the questions. I just wnted to know a little bit more of the new Exploration system. you are not prompted to answer any question that's still classified. But i'd like to know a little more. _________________
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Vextor
Joined: 09 Mar 2004
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Posted: Tue May 03, 2005 1:38 am Post subject: |
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Everyone's Grudge wrote: |
Can they be built over lakes as well? |
I guess it can be possible, but it would be extremely time-consuming and expsnsive. I doubt anyone would attempt sucha thing.
VikiFanatic wrote: |
Wow. These are great changes, SARSadmin. But i do have a question about exploarations. I already know that we can specify the place of exploration. But i have to ask about the incentives... I heard that we could get one of the following prizes in exploration.
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You can't specify the place of exploration.
Quote: |
1. territories
Do we automatically get that as a new region? Will we have conrol of the roads it may have and where it is connected? or is it up to you?
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It still is unknown if you can ever find new regions, so you're getting ahead of yourself.
Quote: |
2. treasures
What kind of trasures are included here? money? items? stat-ups? or posibly some free upgrades?
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No comment.
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3. recruits
I heard that you can somehow find tribes somewhere that we can assimilate as troops. That would be considered as a soldier bonus, won't it?
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No comment.
Quote: |
4. anything else?
Could there be other things we can find?
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No comment. |
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Urn
Azure Flames
Joined: 16 Dec 2004
Post Count: 2590
Location: Mido Shallows
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Posted: Tue May 03, 2005 1:48 am Post subject: |
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Actually, it would be interesting to see two allies work together build a Great Road over a lake to allow for commerce and travel. I think that would add an interesting aspect to things. Also, I have presented a question in my nation's forum regarding the governor attributes. Are those bonuses inclusive to the bonuses special regiment types already have? Also, I wasn't sure if the governor had to present at the battle for the attributes to take effect or does the region just have to be attacked for the bonuses to take hold. _________________ ~ Humbly walk the path of death
KOOLUK SUPPORTS TINTO MINERS |
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Elc
Rebel of Babylon
Joined: 24 May 2004
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Posted: Tue May 03, 2005 1:54 am Post subject: |
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I would think the Governor would need to be present as, if I understand correctly, only the Governor's unit receives the bonus. It wouldn't make much sense for the Governor to be attacking another nation while the territory s/he governs is being attacked and gaining the bonus. At least, that's the impression I get from this:
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This bonus only works when a governor is defending his/her own region. |
_________________
"You make me smash the clock and feel, I'd rather die behind the wheel.
Time was never on my side, So on I wait my whole lifetime." |
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Urn
Azure Flames
Joined: 16 Dec 2004
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Location: Mido Shallows
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Posted: Tue May 03, 2005 2:07 am Post subject: |
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Okay, so I was correct in my assumption and it actually tells you right there if I would just read. lol. So, that's just another aspect that one must consider when defending their territory, The battle system is becoming more and more involved. Is there any information on whether or not the bonus for being a Governor also adds onto the previous bonuses a regiment already has? _________________ ~ Humbly walk the path of death
KOOLUK SUPPORTS TINTO MINERS |
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Vextor
Joined: 09 Mar 2004
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Posted: Tue May 03, 2005 2:09 am Post subject: |
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Yes, I stated in what Jeremy quoted, the troops under the governor will only receive those bonuses when defending their orn region. This should make sense when you think of it, because you're likely to try your best defending your own home.
And the bonus would stack with any other unit bonus. You can even have a royal guard naval unit be a governor, and such a unit would have a defenseive bonus as a royal guard, as a governor, and the attack bonus of a naval unit when defending their region's naval superiority. |
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Urn
Azure Flames
Joined: 16 Dec 2004
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Posted: Tue May 03, 2005 2:18 am Post subject: |
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Wow! That would make a Royal Guard quite a formidable opponent. This is good information. Now we can find ways to combine various territorial advantages to strengthening regiments. These new implementations will surely increase the level options each nation has at their disposal while in the battle phase or just for their nation in general. Very interesting indeed. _________________ ~ Humbly walk the path of death
KOOLUK SUPPORTS TINTO MINERS |
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Aurelien
20.01.08
Joined: 06 Jun 2004
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Posted: Tue May 03, 2005 3:42 am Post subject: |
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Harukaze wrote: |
Okay, so Jowston has a free reassignment [after, I presume, politics points for this phase are rewarded] to Matilda, Coronet or Ryube? |
Okay, I just would like one thing to be cleared. It's regarding this piece of comment by Harukaze that wasn't quite confirmed by SARSadmin. So do Jowston have to pay 3 PP if they want to move the capital to neighbouring towns or do we get free re-assignment like Harukaze mentioned?
EDIT: and one more thing. Regarding exploration, can we only get either "good things (whatever it is) or fail", or could we also get something bad (like losing soldiers or whatever)? _________________
~City-States of Jowston and Tinto Republic~
06.06.2004 - 20.01.2008
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Beecham
Wind In The Grass
Joined: 20 May 2005
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Posted: Tue May 03, 2005 6:50 am Post subject: |
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No, Jowston doesn't have to pay. If you choose to pay, you can put your capital anyway. SARS already answered that one... somewhere, but the topic became so cluttered so quickly that I don't really want to dig through it to find where :)
Very nteresting question on exploration, though. Knowing in advance if there's even the possibility for a negative effect would be very helpful in a nation's decision to explore or not.
Oh and hey, Grudge, kindly don't claim credit for a question I asked way back on page one *bops you with a nerf bat* Bridges were my idea :p I do hope, though, that bridges over lakes won't be considered, simply because that's going to make the map look very ugly ^_^ Actually I kinda hope we won't see any roads at all for awhile, since I have a somewhat custom map and that would necessitate reloading the original map in order to get the new road included in. Bad enough I had to recreate the whole thing this last phase, what with a new territory and new geography and all. |
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Aurelien
20.01.08
Joined: 06 Jun 2004
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Location: Jowston Hill
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Posted: Tue May 03, 2005 7:50 am Post subject: |
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Ah okay, thank you for the confirmation, Harukaze. I wasn't quite clear before. =) _________________
~City-States of Jowston and Tinto Republic~
06.06.2004 - 20.01.2008
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Saben
The High Order of Order
Joined: 28 Mar 2004
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Posted: Tue May 03, 2005 10:12 am Post subject: |
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When a capital is conquered what parts of the nation count towards supply lines? Assume that Zexen don't gain any territory but lose only Vinay Del Zexay this phase- what regions will count towards PP and soldier gains next phase? |
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Admiral Ackbar
Seekers of Hawke's Hot Stuff
Joined: 19 Jan 2005
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Posted: Tue May 03, 2005 11:46 am Post subject: |
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Question: What does exploration do? Does it discover new territory, find soldiers, open new roads, or what? Or is it a big secret, or something you handle on a case-by-case basis? _________________
Hayashi Ujitsuna wrote: |
Lavender hotpants help me get to sleep with their relaxing scent, I also enjoy wearing Glittery belt buckles with them so I feel like a queen. |
^Actual quote! |
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