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Phase 17 Naval Intercepts
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Axiose

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PostPosted: Mon Sep 10, 2007 3:18 am    Post subject: Phase 17 Naval Intercepts Reply with quote Add User to Ignore List

Phase 17 Naval Intercepts


Dukedom of Gaien can choose to intercept Island Nations Federation at Gaien Bay
Please decide if you want a one turn intercept or a full three-turn battle.

New Armes Kingdom can choose to intercept Kooluk Empire at East Falena Sea or Eastern Ocean A
Please decide if you want a one turn intercept or a full three-turn battle.

Queendom of Falena can choose to fight Tinto Republic at West Falena Sea, or let them pass and fight Dukedom of Gaien at Great Ocean D instead
Please decide if you want a one turn intercept or a full three-turn battle.

Highland Kingdom can choose to intercept Zexen Confederacy at Black Wolf Strait
Please decide if you want a one turn intercept or a full three-turn battle.

Highland Kingdom can choose to intercept Zexen Confederacy at North Highland Sea
Please decide if you want a one turn intercept or a full three-turn battle.

Zexen Confederacy can choose to intercept Tinto Republic at Schiavik Fijord
Please decide if you want a one turn intercept or a full three-turn battle.

Please PM me ASAP with your answers!
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ard

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PostPosted: Mon Sep 10, 2007 5:22 am    Post subject: Reply with quote Add User to Ignore List

Is Gaien not able to intercept the INF at Rainbow Shoals or Entrana Trenches? The fleets launched from Soto Caridad and Middleport should meet somewhere around there.
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Milan Fiori

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PostPosted: Mon Sep 10, 2007 5:36 am    Post subject: Reply with quote Add User to Ignore List

I think Axoise Confused the battles is all. Gaien can intercept the attack from Razril to Morricone at Gaien Bay. The battle from Middleport to Soto Caridad and the naval attack on the Shoals will be condensed and take place I believe at the Trenches. I think that's how it works at least. If not, there might be a battle at the Trenches and another at the Shoals.
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Scarlet Assassin

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PostPosted: Mon Sep 10, 2007 10:55 am    Post subject: Reply with quote Add User to Ignore List

I suppose that the naval route used for combat is automatically the one that takes the party through fewer unclaimed naval spots? because if that wasn't the case, New Armes could not intercept at East Falena Sea.
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iscalio




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PostPosted: Mon Sep 10, 2007 11:04 am    Post subject: Reply with quote Add User to Ignore List

I'm pretty sure Axiose meant to say Sea of Armes A and Eastern Ocean A. There is no reason why the Kooluk fleet should pass through the East Falena Sea.
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Timbo

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PostPosted: Mon Sep 10, 2007 11:06 am    Post subject: Reply with quote Add User to Ignore List

Scarlet Assassin wrote:
I suppose that the naval route used for combat is automatically the one that takes the party through fewer unclaimed naval spots? because if that wasn't the case, New Armes could not intercept at East Falena Sea.


I find this strange as well. I thought Armes would only be able to intercept at Eastern Ocean A. Do naval routes go through safe waters (not nuetral or enemy) first, regardless of the number of possible intercepts that would occur?
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PostPosted: Mon Sep 10, 2007 11:19 am    Post subject: Re: Phase 17 Naval Intercepts Reply with quote Add User to Ignore List

Axiose wrote:
Queendom of Falena can choose to fight Tinto Republic at West Falena Sea, or let them pass and fight Dukedom of Gaien at Great Ocean D instead
Please decide if you want a one turn intercept or a full three-turn battle.


I'm not sure how this works as Great Ocean D is before West Falena Sea on Tinto's naval route. If Falena were to let them pass as it is described above, that is giving them superiority over Hershville port.
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iscalio




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PostPosted: Mon Sep 10, 2007 11:56 am    Post subject: Reply with quote Add User to Ignore List

You have two choices Gregory:

1) Wait for my Armada at West Falena Sea and engage us there
2) Ignore Tinto completely and follow your DOI, fighting with Gaien for GOD

Obviously only #1 will protect Hershville. As such #2 is only a hypothetical alternative.
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Geddoe

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PostPosted: Mon Sep 10, 2007 12:07 pm    Post subject: Reply with quote Add User to Ignore List

*hums the Evil Empire music*

Can we leave the gloves on and just wait for Axiose to fix whatever it is that happens to be wrong? Thanks. o.O
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Axiose

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PostPosted: Mon Sep 10, 2007 1:19 pm    Post subject: Reply with quote Add User to Ignore List

Phew!

Gaien cannot intercept at Rainbow Shoals as they simply have too many naval battles to contend with. That and they're being attacked there.

Kooluk is indeed sailing via Eastern Ocean A and Sea of Armes A.

As for naval routes (even though it doesn't apply as I made a mistake - sorry) the naval route is chosen by admins unless it is specified in the DOI.
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PostPosted: Mon Sep 10, 2007 1:52 pm    Post subject: Reply with quote Add User to Ignore List

Axiose wrote:
Phew!

Gaien cannot intercept at Rainbow Shoals as they simply have too many naval battles to contend with. That and they're being attacked there.

Kooluk is indeed sailing via Eastern Ocean A and Sea of Armes A.

As for naval routes (even though it doesn't apply as I made a mistake - sorry) the naval route is chosen by admins unless it is specified in the DOI.


Even if we choose to abandon other battles? I don't think anyone is under the illusion that Gaien is still out to claim four naval territories this phase.
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Sophita

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PostPosted: Mon Sep 10, 2007 2:00 pm    Post subject: Reply with quote Add User to Ignore List

If we defeat the Island Nations at Rainbow Shoals, wouldn't that effectively stop the attack on Soto Caridad?

It would seem odd that their fleet would be able to pass through to Soto Caridad after being destroyed not two leagues prior. :P
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PostPosted: Mon Sep 10, 2007 3:44 pm    Post subject: Reply with quote Add User to Ignore List

Man, isn't all of this naval shit confusing. I better write something to clarify. Anyhow...

The moment the DOI is submitted saying "we will do these things," your fleet will be "in action," and the minimun number of ships required to coordinate those actions will be taken into account when determining whether a nation can successfully intercept incoming hostile forces. The arrow has already been released at the time of DOI submission, and thus even if your nation plans to abandon those naval actions, they are still taken into account when determining whether a nation successfully intercepts. It's like shooting a bullet at a target and then realizing you shot at the wrong target, and then asking someone to change the trajectory of the bullet.

Of course, other factors taken into account are the number of naval units the attacking nation has in possession, the number of ships they have within their fleet, the distance from the port of origin of the attack, obstacles located in between, and the depth of the naval region (which is currently not visible to all of you). These are all done manually at the moment, but the plan is to automate all this crap so its easier for us (me, primarily).

As far as Rainbow Shoals and Soto Caridad go, the two battles are separate. However, the battle at Rainbow Shoals is actually redundant, because if Island Nations Federations wins the battle at Soto Caridad, they'd automatically gain maritime superiority over Rainbow Shoals due to the failed intercept. Thus, the battle doesn't really matter--it did highlight a loophole in the naval rules though, which I'd have to fix for the next phase.
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PostPosted: Mon Sep 10, 2007 3:48 pm    Post subject: Reply with quote Add User to Ignore List

So will Rainbow Shoals be fought at all then, or forsaken for being a redundant attack?
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PostPosted: Mon Sep 10, 2007 3:49 pm    Post subject: Reply with quote Add User to Ignore List

Alright, that makes sense then. I've no complaints about that, I just needed the clarification. Thanks Vex.

But... wouldn't the battle matter to us? I think we'd like to keep Rainbow Shoals, whether or not the INF wins at Soto Caridad, after all. :P

Alrighty, that's cleared up, thanks again.
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