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Ujitsuna
Red Shoes Dance
Joined: 24 May 2006
Post Count: 4823
Location: Pale Plains
936547 Potch
12000 Soldiers
675 Nation Points
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Posted: Mon Feb 26, 2007 9:06 am Post subject: |
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Vextor wrote: |
Rei Rei wrote: |
And what about mercenaries who are payed to change regiments by the nation that bought them? They have to restart? |
Of course they do, so they better think twice. It'd be unfair if mercs don't have to face the same penalties, would it? |
Hmm, I'd better change my terms of employment then... Good news about the wine though! |
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Arenegeth
Joined: 23 May 2005
Post Count: 1995
Location: Ceresfjellet
1978687 Potch
7000 Soldiers
150 Nation Points
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Posted: Mon Feb 26, 2007 9:13 am Post subject: |
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I like this new thing but now I’ll have to go and pay Hellion a ton of money to see how I fair with Tier 3 stuff…
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Of course they do, so they better think twice. It'd be unfair if mercs don't have to face the same penalties, would it? |
Is not only fair but for me personally makes things easier. If I stay as a conventional mercenary I’ll add a term that I don’t change my regiment no matter what (since I have a valid reason besides I’m bored now) that gives me one less headache when hiring out… If a Nation has a problem with it… Well they shouldn’t I’m supposed to be with most optimal unit for me anyway… _________________ "I am ye who walks his own path and thus I walk alone" |
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Tullaryx
Custodiae Corvi
Joined: 19 Sep 2006
Post Count: 5577
Location: Apacheta
4092785 Potch
200 Soldiers
20 Nation Points
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Posted: Mon Feb 26, 2007 10:07 am Post subject: |
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I always wondered why there wasn't a penalty outside of costing potch to change regimental units. It's a nice addition and something to make people stay in their chosen regiment instead of constantly changing to suit whatever upcoming battle phase is coming up. _________________
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Parallax
Fighting 181st
Joined: 24 Oct 2005
Post Count: 8943
Location: Arlus
1109279 Potch
250 Soldiers
3275 Nation Points
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Posted: Mon Feb 26, 2007 10:23 am Post subject: |
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Sweet. I really like this feature!
It's good to have an incentive for regiments not to switch all the time, of course. And it's also awesome that this exists so that people who don't post as much can get a little bit better at their regiments without having to become posting monsters on the board, too. _________________
He's a victim - not a perp - and I'm choosing to let him go. |
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Sage
The Invincible Weeds
Joined: 22 Nov 2004
Post Count: 15653
Location: Blight's Bay
803820 Potch
0 Soldiers
2 Nation Points
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Posted: Mon Feb 26, 2007 11:30 am Post subject: |
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I would be excited except for that in 5 months, I could be fighting pirates with over 130 leadership. _________________
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Edge Riou
Brotherhood of Strife; Fate
Joined: 29 May 2004
Post Count: 4040
Location: Lordlake
311768 Potch
11 Soldiers
724673 Nation Points
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Posted: Mon Feb 26, 2007 12:01 pm Post subject: |
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This is a great feature, but I fear some of the NPCs with special regiments that people don't change will become quite powerful. _________________
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Kalidor
Blazing Conflagration
Joined: 04 May 2005
Post Count: 1538
Location: Valley of the Winds
1542036 Potch
308 Soldiers
0 Nation Points
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Posted: Mon Feb 26, 2007 12:16 pm Post subject: |
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Edge Riou wrote: |
This is a great feature, but I fear some of the NPCs with special regiments that people don't change will become quite powerful. |
That seems perfectly reasonable to me. The special units that some NPCs have are off limits to PCs for particular reasons I think. They are rare, highly specialised, and powerful. This will just be another expression of that fact. Special regiment types should be more powerful than the conventional ones in my opinion. |
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Exile
Sword Brothers
Joined: 27 Mar 2005
Post Count: 7365
Location: Lion's Maw
6894145 Potch
200 Soldiers
91 Nation Points
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Posted: Mon Feb 26, 2007 12:20 pm Post subject: |
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NPCs don't tend to change regiment types it's true but no one is forcing normal users to have their regiments changed either, it's a decision nations now have to weigh up as to whether the training that a person currently has is worth trading away for a short term loss in training and a long term gain in the person's usefulness. I really like this change which is strange for me because I always seem to dislike the new things the Vextor adds for the first week of it then warm to them.
The only thing I'd suggest is that perhaps some regiments should be easier to master, ie. the tier 1 regiments. It already takes a long time for new users to be useful so if tier one regiments developed faster it may help new members become involved in the games more quickly and keep their interest up in the site. That would be a good thing in my opinion. _________________
Cry woe, destruction, ruin, and decay -
The worst is death, and death will have his day. |
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Alucard
Blood Crusaders
Joined: 13 Jul 2004
Post Count: 1383
Location: Kesh
2016645 Potch
214 Soldiers
0 Nation Points
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Posted: Mon Feb 26, 2007 12:32 pm Post subject: |
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A very nice idea indeed! This forum keeps becoming more and more interesting ^^
Regards
Mr. Alucard the vague forum specter. _________________ Only the dead will see the end of war...
Proud Blade of the Nameless Lands, Alucard, Blade of Shadows |
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Vextor
Joined: 09 Mar 2004
Post Count: 12081
Location: Hell
11324811 Potch
23689 Soldiers
160 Nation Points
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Posted: Mon Feb 26, 2007 12:33 pm Post subject: |
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I'd do that if I know how. Well, it's probably possible but the coding will be way too complicated. Also, tier 1 regiments are no "weak" either-- they can be just as effective if used correctly, and many "special" regiments are weak towards tier 1 regiments... so I don't really see the justification that tier 1 regiments should be eaiser to master. |
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Exile
Sword Brothers
Joined: 27 Mar 2005
Post Count: 7365
Location: Lion's Maw
6894145 Potch
200 Soldiers
91 Nation Points
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Posted: Mon Feb 26, 2007 12:44 pm Post subject: |
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That's reasonable I didn't know the constraints of coding such a thing at all and I wouldn't like to force lots of work on you anyway. I realise tier 1 has it's advantages however my thought process was most older folk aren't using tier one regiments any more and that it tends to be the domain of the newer members until they reach their five victories, I thought it would be a good way to help the very new get involved a bit quicker. Your reasoning not to do so is good enough for me anyway. Thanks for explaining. _________________
Cry woe, destruction, ruin, and decay -
The worst is death, and death will have his day. |
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Yvl
Sanctus
Joined: 17 Apr 2006
Post Count: 5979
Location: Senan
55224 Potch
1063 Soldiers
12421 Nation Points
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Posted: Mon Feb 26, 2007 12:57 pm Post subject: |
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...UH?!
This is indeed very nice. But it sucks that we can't pull the same thing that we did in phase 13 in Lion's Maw anymore. =/
If I were you, mercs, I'd coordinate something so that you aren't all the same regiment (Rangers) in order to increase your chance of being hired. _________________
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Elzamine
Verse of Vitality
Joined: 18 Sep 2005
Post Count: 3548
Location: Dana
1798792 Potch
500 Soldiers
1 Nation Points
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Posted: Mon Feb 26, 2007 1:03 pm Post subject: |
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I like this feature, as well.
Perhaps persistance does pay off afterall. ^^
Nice addition! _________________
-My DeviantArt- |
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Decado
Desert Elite
Joined: 19 Aug 2004
Post Count: 7646
Location: Mar-Uruk
357208 Potch
0 Soldiers
4283 Nation Points
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Posted: Mon Feb 26, 2007 1:04 pm Post subject: |
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Or indeed Grassland just did to Jowston at Greenhill.
I have a concern - some regiments (such as Pirates) seem to enjoy an inflated LDR ratio per point of attribute than most other regiments.
Because their LDR ratio is higher it reasons out that a bonus based on only on % will also be higher - so it will work out that higher LDR regiments will have greater bonuses.
A potential way around this would be to give fixed increase per % point. I guess you've already written the code though so you won't want to be changing it so soon! _________________
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Vextor
Joined: 09 Mar 2004
Post Count: 12081
Location: Hell
11324811 Potch
23689 Soldiers
160 Nation Points
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Posted: Mon Feb 26, 2007 1:15 pm Post subject: |
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Most pirate NPCs have stats that are optimal for their regiment type, which results in their high LDR. It's not some sort of thing that's local to the pirate regiment type per se. I don't see a problem.
Edit: Also, this feature won't be affecting war results for phase 14 either, so don't panic. |
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