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Why didn't they keep the Doublebeat rule in the other Suikodens
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Zaj

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PostPosted: Fri Jan 20, 2006 12:50 pm    Post subject: Reply with quote Add User to Ignore List

TheStrategist wrote:
Basically that rune was too damn good! imagine if hero4 had one. Four attacks hitting would jus be unreal. They pretty much omitted that rune and let you have Double Strike Rune if you wanted - which is not nearly as good.
There were people hitting four times with the Double Beat Rune before, even Riou, too, though. And couldn't this been avoided by changing the character/enemy stats a bit? And what was the problem for not putting six party members in Suikoden IV, couldn't just making the enemies tougher a bit and coding two extra party members and the SML handle it? I guess not, then.
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deadfoxx

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PostPosted: Sat Jan 21, 2006 1:56 am    Post subject: Reply with quote Add User to Ignore List

it could be its only found in the city-state area and te scarlet moon empire areas, or it could be considered over powered cause it did double the # of attacks the character got, which with the swing skill could get riddiculous (sp?) specially with guys lke yuber or augustine who use the swing skill quite well
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DocFrance




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PostPosted: Mon Jan 23, 2006 12:20 pm    Post subject: Reply with quote Add User to Ignore List

hawkthanatos wrote:
They got rid of it for the same reason they got rid of the resurection rune. Because they're a large multinational company who seeks to rule the world by withholding runes from those who want them. DAMN YOU KONAMI, DAMN YOU!!!!!


Now that you've exposed their secret, you need to gather an army of 108 seemingly random people to bring Konami to justice!
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